Thursday, February 18, 2016

Firewatch review

                            

   I have mixed feelings about Firewatch.  The artwork was done very well and exploring the map was a real pleasure.  The compass definitely comes in handy, as I got turned around a lot.  The lag is terrible.  TERRIBLE.  I'm used to indies having some lag.  But they seriously need to patch it.  I almost lost my breakfast at one point.  But the main focus of Firewatch is the story, so maybe they weren't too concerned with the lag.  I love games with a good mystery and Firewatch looked like it would really fit the bill.  I don't want to spoil it so I won't go into a lot of detail.  At the beginning the game really draws you in with the backstory of Henry, the main character.  By the time he makes it to the watchtower you know his story and why he took the job at the tower.  And then the mystery begins.  They don't spring it on you all at once, there's a slow build up to it.  By the time I was halfway through the game I was pretty enthralled with the story.  I was imagining something along the lines of an X Files type ending, with government conspiracies and UFO sightings.  Ok maybe not aliens.  But something like that.  So the ending was kind of a let down in many ways.  Now there will be spoilers, so stop here if you don't want it ruined.  I guess they thought they wrapped up the story neatly, but it really didn't make a lot of sense.  Let me explain.
   There was a guy and his son working at the tower a couple of summers ago.  They disappeared one day and Delilah (the other main character and Henry's supervisor) assumed they'd had enough and taken off.  Well at the end of the game Henry discovers the dad, Ned, is still hanging around.  His son died in a climbing accident, and Ned wants to make sure no one finds the body.  So he's been spying and eavesdropping on Delilah and Henry to make sure they don't have any idea about what happened.  Apparently he didn't want to deal with the police and answer a bunch of questions.  Nice guy.  Which is all well and good, not too bad of ending, right?  Little wonky but mostly makes sense.  Wrong.
   Number one, Henry discovers Ned's base camp.  He's been stealing supplies from the rangers to eat.  There's also a huge tent, 3 cots, and very expensive equipment lying around.  Henry even points out how expensive the setup is. Looks like a major operation, which is why I thought government conspiracy.  So how did one guy living off the land (and ranger supplies) manage to afford that equipment?  And why on earth was he taking soil samples?  It makes no sense.  The game would've been stronger if they'd just left the mystery out and focused on Henry and Delilah's story.  Their interaction was already one of the best parts of the game.  But I guess selling a game about how people deal with life won't make you a lot of profit.  Which is a shame, because it had a lot of potential.  It's still worth a playthrough, but I would recommend waiting til it's on sale.  $20 is a little steep for what you get.
       



Tuesday, February 16, 2016

Dive into Hell

 

   PS plus subscribers received Helldivers for free this month.  I was really excited by this since it's 4 person co-op.  I'm forever looking for co-op games that are worth playing.  There's not that many out there without a Battlefield or a Call of Duty in the name.  And I'm not that big on FPS.  So I got four friends together and we eagerly signed in.  Only to be told over and over that we couldn't join each other.  The servers were really bogged down.  So we tried again a few nights later.  This time we could play together.  It's a fun game and we had some laugh out loud moments.  One of the best parts of the game is it's satirical portrayal of democracy.  One of my favorite lines is "how about a nice cup of liber-tea?"  It's cute and adds a unique personality to the game.
   It does suffer from a few problems.  The servers are still spotty.  I get kicked a lot.  The gameplay is good; there's a ton of stuff to unlock and upgrade.  It does get repetitive because the objectives are the same no matter what planet you're on.  So far I've seen maybe 6 different types of objectives.  And there's anywhere from one to four on a planet that you have to complete.  After awhile it's a little boring.  The harder planets might have different objectives; I wouldn't know because the game is very unbalanced.  We can do a level 4 mission no sweat.  A level 5?  There's cursing and screaming and blood trails everywhere.  Some of the blame is probably on us; we're not the most co-ordinated of teams.  And teamwork is definitely essential.  But I don't really care because while the game does provide some fun for four people, I can't see it holding my attention for long.  It's
only helping me kill time til the Division comes out.  Three more weeks!